アーケード

ARCADE

Blocky classics with a Blue Lock twist

◀ Back to the Prison

Striker Shootout

One striker, one keeper, no teammates to save you. Time your aim, then your power, and bury it in the corner. Miss three and you're eliminated — the keeper reads you better with every goal.

GOALS
0
STREAK
0
BEST
0
CHANCES

STRIKER SHOOTOUT

Tap / Space to lock your aim, tap again to set power. Score in the corners the keeper can't reach.

SPACE / CLICK / TAP — 1st press locks aim · 2nd press sets power & shoots

Assist Chain

One touch links to the next. Steer the ball around the pitch to collect every loose ball, and each one adds a teammate to your passing chain. The longer the chain, the faster it flows — and the easier it is to cut across your own line. Clip the boards or your own chain and the move breaks down.

SCORE
0
CHAIN
3
SPEED
1
BEST
0

ASSIST CHAIN

Use WASD / Arrows / swipe to steer. Eat the glowing ball to extend your chain. Don't hit the walls or double back into yourself.

W A S D / arrows / swipe — collect balls, grow the chain, avoid yourself

Rising Star

Defenders come in waves, and the only way through is up and over. Tap to give your striker a lift and thread the gaps in the wall — one flap too many or too few and you're buried. Every gap you clear pushes you further up the rankings; the walls only get tighter and faster.

SCORE
0
LEVEL
1
BEST
0

RISING STAR

Click, tap, or press Space / Up to flap upward. Gravity pulls you down — find a rhythm and steer through the gaps in the defensive walls.

CLICK / TAP / SPACE — flap to rise, glide through every gap

Ego Tower

Stack your ego floor by floor. A block slides across the top of your tower — tap to drop it the instant it lines up. Whatever hangs over the edge gets sliced off, so sloppy timing whittles your tower to a sliver. Nail a perfect stack and you keep every pixel. Miss the block below entirely and the whole thing comes down.

HEIGHT
0
PERFECT
0
WIDTH
160
BEST
0

EGO TOWER

Click, tap, or press Space to drop the sliding block. Line it up with the block below — overhang is cut away, a clean stack keeps full width.

CLICK / TAP / SPACE — drop on the beat, chase perfect stacks, build high

Scout Report

The scouts have the whole roster face-down — your job is to read it. Flip two cards and find the matching pair; land a match and it locks in, whiff and they flip back. Matches buy you time, misses burn it. Clear the whole board to shuffle up a fresh one and climb the levels. Let the clock hit zero and the report's closed.

SCORE
0
LEVEL
1
TIME
30
BEST
0

SCOUT REPORT

Click or tap two cards to flip them. Match the pair to keep them up. Matches add time, misses cost time — clear the board before the clock runs out.

CLICK / TAP two cards — match pairs, beat the clock, clear the board

Ball Control

Every monster striker owns the ball first. Keep it off the turf — tap the ball to flick it back up, again and again. Every touch feeds your Flow and grows your multiplier, but gravity bites harder the longer you go. One bounce on the grass ends the run.

SCORE
0
TOUCHES
0
FLOW
x1
BEST
0

BALL CONTROL

Click or tap the ball to keep it up. Don't let it touch the grass. The higher your touches climb, the heavier it gets.

CLICK / TAP the ball to flick it up — chain touches to build your Flow multiplier

Rank Up

Blue Lock is one giant ranking — climb or get cut. Slide the board to shove every striker one way; when two equal ranks collide they merge into the next tier up. Keep stacking to chase the #1 tile, but every slide spawns another rookie. Fill the board with no moves left and your climb ends.

SCORE
0
TOP TILE
2
MOVES
0
BEST
0

RANK UP

Use WASD / Arrows / swipe to slide all tiles. Equal tiles merge and double. Reach the highest rank you can before the board jams.

W A S D / arrows / swipe — slide to merge matching ranks and climb

Wall Breaker

They've parked the bus — a full wall of defenders packed across the box. Ping the ball off your boot and smash every block out of the way. Keep the ball alive off your paddle; break the whole wall to move up a level, where it rebuilds taller and tougher. Let the ball slip behind you three times and the siege is over.

SCORE
0
LEVEL
1
BALLS
BEST
0

WALL BREAKER

Move your mouse / drag — or use A · D / Arrows — to slide your boot. Click or press Space to launch. Hit the ball off-centre to angle it into the wall.

MOVE / DRAG · A D / arrows · SPACE launch — angle depends where the ball meets your boot

Full Match

No drills this time — an actual match for two players on one keyboard. Four-a-side with keepers: Player 1 (blue) drives with WASD and kicks with Space; Player 2 (red) uses the Arrow keys and kicks with /. Each of you controls the striker nearest the ball — it switches automatically — while AI teammates make runs, track back, and the keepers scramble. Dribble, pass or shoot (the ball flies whichever way you're facing) — first to 5 goals takes the match, and the session series is kept up top.

P1
0
P2
0
SERIES
0-0
FIRST TO
5

FULL MATCH · 2P

Local two-player, 4v4 with keepers, first to 5. P1 (blue): WASD to move, Space to kick. P2 (red): Arrow keys to move, / to kick. You each control the striker nearest the ball; the ball flies whichever way you're facing when you kick.

P1 WASD + SPACE kick · P2 + / kick · each controls the striker nearest the ball

EGO 0